Category Archives: News

Why Gnome 3′s Fallback mode sucks

This is waaaaaaaaaaay different from Why I’m sick and tired of Gnome Shell.

Ask every Gnome user. Every Gnome release, developers take away features, while giving us a proverbial carrot, but Gnome 3? They decided to just give us a stick.

For starters, the GDM, The screen where you log in? There used to be a way to select your keyboard language and other settings. That’s gone in 3.0. (Psst, some people use áccénts on their passwords but I guess Gnome isn’t designed for people)

I think the most frustrating thing missing from Gnome 3.0′s “Fallback” mode is the fact that the panels *try* to look like the old panels, but fail miserably.

All actions have been moved to ‘Alt’, so if you want to add, move or remove a shortcut, you need to use ‘Alt’+'Right Click’. Also gone is the ability to resize the bar to the former 24 pixel glory (It’s now set to 29 and haven’t found a way to make it smaller).

If that wasn’t enough, painting the bar to a different color is now impossible, thanks to the removal of the slider that lets you set Transparency under the Panel Properties.

And if you haven’t noticed, all Applets are gone from 3.0. Read somewhere about having your cake and eating it, but this isn’t cake, this is rotten eggs. Artificially obsoleted rotten eggs. Trying to install applets like lock-keys or the cpu frequency scaler is impossible, because they’ve been artificially obsoleted.

Also gone are icons on your desktop, the ability to change themes or fonts and minimize and maximize buttons. These are easily fixed with gnome-tweak-tools, but they’re still gone by default and its one more thing we need to tweak to get a usable desktop.

Since I’m not a fan of the dark theme, I really appreciate Marcus Möller’s Newlooks theme and thought I’d mention it here.

I’d like to end this note with an official announcement: I’m working on an alternative repository that will bring Gnome’s Missing Features back to Gnome 3, without any conflicts at all. I’m concentrating on bringing applets back at first, but also want to fix most of gnome-panel’s newest quirks. I was thinking on calling this “Plus”, but now that Google beat me to it… I’ll see what funky name I come up with.

I’m not abandoning the BlueBubble repository, but I’m working on something that should help out more abandoned Gnome users.

Edit: Also on my Gnome Hate List: The ugly black icons on top (Bluetooth, Audio and Battery). I’ve managed to replace the Bluetooth one but have had little success replacing the horrible volume and battery icons.

Disqus off

One of the biggest problems with running WordPress blogs is that they get hit by spam, very hard.

Disqus is an alternative commenting system used in many blogs and sites. Instead of using WordPress accounts, it allows Facebook, Twitter and OpenId to identify yourself, thus raising the barrier to comment, thus eliminating spam… And comments…

I’ve disabled Disqus, because I’d prefer to have more comments (Regardless of the spam-to-ham ratio). Maybe if Disqus allowed more login forms, like Identi.ca, Google, Yahoo, Msn, I’ll reconsider.

Indie Games go Open Source!

So Wolfire Games decided to make this neat “Humble Indie Bundle” that included four games (World of Goo, Aquaria, Gish and Lugaru HD), and had a “pay what you want” model, and let you donate to either the EFF – Electronic Frontier Foundation (Which we encourage you to!) or Child’s Play (Or none, if you’d rather have the money go to the devs.)

As if that wasn’t amazing enough, the bundle is completely DRM Free, and the games are fully playable under Linux, Mac or that other OS. And if four games seemed like to little, they later added 2 more games: Penumbra: Overture and Samorost 2.

Then, Steve Swink tweeted… “If we raise over $1,000,000 USD then Gish, Penumbra Overture and Lugaru will release their source code!”. And so, after raising over $1,000,000 USD, Lugaru HD’s source is open, with the others “opening soon”.

While the game’s engines are fully open, resources and other things aren’t, and each will carry its own license, too. For instance, in Lugaru’s case. You’re free to use the game’s art, as long as you don’t profit from said art.

Remember, you can still donate towards the “Humble Indie Bundle” (And we encourage you to! All the cool kids are doing it!) and get your pack of 6 games, 4 of which will be Open Sourced, and will work on 3 major platforms. What are you waiting for? Get the bundle!

Winch Gate <3′s Open Source!

Ryzom is a commercial Sci-Fi MMORPG, developed exclusively for Windows by Winch Gate.

Well, it was, anyway. The Free Software Foundation talked them into releasing the source code for both the client *and* the server, under the GNU Aferro GPL v3 (Which, in layman’s term’s means that projects that use and modify Ryzom source code will be required to share those improvements with others.), as well as all their art and character models under the CC-BY-SA license. The only things they’re not releasing are audio assets (Due to the unknown copyright nature), as well as the level and world data (their storyline).

Now Ryzom will also be available for Linux and Macs. The code (Developed in c++) is fully available to study and use. Over Two-Million lines of code, and over 20,000 high quality textures, and thousands of 3D game objects

Now, you might be wondering what Ryzom has anything to do with the K3RNEL Project?
Well, it just proved that commercial projects *can* be Free and Open Sourced Software, and we just got us one hell of a competitor in the area.