Disclaimer: I’m competing in the cup too! I am not a judge!
This is a Single / Multi Player Game. It’s built with C++ and powered by the GatorQue Engine. Sadly, I couldn’t get this to build on Fedora 17. This error is probably caused by the new C++0x / C++11 compiler which has really made building a lot of entries harder than it was. Update: Ryan provided a fix!
The repository has a Windows Binary available, which I dipped in Wine to run. I did have to install the “VCRedist” first before running the game, but it worked after I installed it.
While the game is playable single-player, the real fun takes place when you get a couple of friends and play against each other. Both my brothers have been unavailable to help me test this game, so I had to play solo, which wasn’t much fun.
I walked around through several rooms full of coins and treasure chests. I’m not sure what to press to actually set a trap, as my repeated attempts to set a trap did not work. There’s also no time limit or coin limit, so the game could go on for about as long as you’d like.
I hadn’t heard of GatorQue before this entry, and the reason is that it’s quite new (Launched February 2012). This game serves as a Proof of Concept of a Multiplayer game working with Tiled Maps, collisions and other basic building blocks for games. I hope the engine does take off, they’ve even got some other sample projects to be played, so interested devs should definitely check it out!