Disclaimer: I’m competing in the cup too! I am not a judge!
This is a Single Player Tactical RPG, made in C++.
To run it, there’s a make.sh script that didn’t seem to work on Fedora. A quick inspection reveals that even if it had worked, it would’ve tried to apt-get Ubuntu dependencies… The last lines do have the actual compiling instructions (assuming you’ve got the dependencies covered). For Fedora 17, I used:
g++ -o ToG test.cpp -w -lSDL -lSDL_image -lSDL_ttf -lSDL_gfx
I had to remove -lSDLmain as it wasn’t working on F17, but the game still played fine without it. With that done, I ran ToG. It takes a bit to set up, and you’ll stare at a black screen for a few seconds, this is normal.
As soon as the game loads, instructions on how to play start showing up on the screen. You can move around with WASD, attack with Q and use I to trigger Inventory and you can wait a turn by pressing Enter. Slimes and Worms are nearby, you can move near them, then when they are next to you, use Q to hit & kill them one by one.
There isn’t much to do in this small island, but there’s a treasure chest on top that lets you find some new weapon and some new items. Apparently the character isn’t hardcoded either, as I managed to strip away his pants, with the on-screen character reflecting his pantless status.
Near the middle of the map, there’s a monk that gives you a hint of what you’re supposed to do with the gravestones nearby. I couldn’t figure out the puzzle, and several bruteforce attempts didn’t net any result. Unfortunately, buch confirmed that there’s not much else after that.
While the entry is short, I’m sure that with more time, this can become a starting point for a great Tactical RPG. The Progress Thread even shows some extra maps I didn’t access, and the game entry does contain an “Editor” you can use to make your own maps.