Disclaimer: I’m also competing in the cup, I’m not a judge!
BitBrawl [Download me!]
This is the first software I’ve used that was made in Haskell. I learned a couple of things, like this “Cabal” thing that apparently handles its own dependencies, independently from Fedora’s yum / rpmdb. I decided not to use cabal to install dependencies, and instead used Fedora’s own Haskell packages for everything.
After I compiled the game successfully, I had to move the binary from the dist/build/bitbrawl/ folder back into the main folder so that it would launch correctly.
This one’s a multiplayer game. It supports up to 4 players simultaneously on the same computer. The use of gamepads is heavily recommended as getting several people crammed over a keyboard is just a bad idea.
As soon as you start the game, you’re asked to set up the keys to start, select, movement and the 4 skills available for each player. Once you’re all set up, you can press start on any player’s start button to start the match. There’s a 2 minute timer which, once it reaches 0, ends the match and declares a winner. To win, you must kill the other player(s) by using your abilities.
I played a couple of 2-player matches against my brother., and it took us a while to get started. Apparently none of us read that we had to *hold* the ability button before releasing it so that it would actually deal damage (Usually resulting in one-hit K.O. if fully charged).
There was a small variety of skills, as well as 2 usable classes, A Monk and a Warrior. The monk could use A Fire Lion, a Thunder Thingie, a Shield and
bitch slap punch (I think). The warrior, on the other hand, could use a bow, a dagger, a pike and another dagger (with a different animation).
We found the warrior to be completely uneffective, so we stuck with monks, usually throwing fully charged fire lions at each other as a quick way to try to kill each other out. Due to the small arena it was easy to do so.
After the 2 minute time runs out, the game just quits/closes, so the next match, you have to re-configure the buttons again which was very annoying.
I would’ve liked more variety in terms of maps, as well as a bit more balancing and new character choices, but I can see how this game could be used for multiplayer matches in the long run.