[LPC] Game Review: Blob Mobs

This is one of the 48 Liberated Pixel Cup Games. I’m reviewing them.

Disclaimer: I am also competing. I am not a judge!

Blob Mobs! [Download me!] [Prebuilt Jar!](You need to git clone the data files from https://bitbucket.org/krusmir/lpc)

This is a Java Game. It tests your survival skills against an infinite mob of blobs that spawns out of every visible corner of the map.

There are two playable characters, Astraea and William, though I think both have the same skill, speed and health. There was no indication on game controls, but I quickly figured out that Arrows (Not WASD) would move around the character. At first I avoided the blobs, until I tried mashing the keyboard and found that Spacebar throws three fire lions in a row.

The blobs had a ton of HP, and hitting them would make them turn into different colors to represent their current health, first green(Full), then yellow(Damaged) and finally purple (Nearly, but not quite, dead). Going through wave after wave of blobs increases their speed. At around the third wave, I was having issues running away from them.

To the left of the screen is a timer. At first I thought it was the time until the game ended, but the lights actually represent your HP, which lowers a bit as time goes on. As soon as the life bar empties, you hit a game over screen, and your score is presented to you.

The game’s music is pretty upbeat, I liked the song, however using the fire makes the hellish sound, like speakers crackling, which annoyed me enough to mute the speakers.

The game looks very polished, the collisions worked, and the blobs seemed to follow wherever I go, which often meant they got stuck behind a rock or tree, giving you time to breathe and continue laying fire on their slimy souls… Give this game a try!

Final note: I uploaded a prebuilt jar for your convenience, though you must git clone https://bitbucket.org/krusmir/lpc to get the data files, as the author added ~300mb of unused data that I don’t want to go through. To compile, I used Eclipse. I simply created an empty project, dragged the java files inside src, then the data, and the libraries, and set it up so that it would know where the libs and more importantly, the lwjgl natives are. The zip I uploaded includes an sh script that runs the prebuilt jar file, as well as a bat script for Windows users.

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Posted in Free Software, Free Software Games, Game Review, Gaming
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