A fair disclaimer: I’m also competing in the Cup. I’ll try to be unbiased though, judge for yourself and give the games a try!
The game starts out with a Monk(Or is it a Wizard?). There is not a single hint on what to do or how to play. For a game titled “Monk Story” there really wasn’t a hint of a story. The gameplay however, was pretty fantastic. You move around with WASD Keys, and wherever you click, it shoots a little fire beam. The game’s pacing starts out slow and begins ramping up. Suddenly, you’re overwhelmed by a massive amount of enemies and bullets just flying all over the screen. Enemies drop different coin colors when they die, but what to do with this coins is still a mystery to me.
The center of the screen has your base, as well as 3 stone characters. After pinging the developer, I was told that I could drag these characters into the force fields around the area to spawn helpers. I could also place these on the Trophy Cups to spawn different kinds of towers, but what sort of currency each type used was also a mystery. I kept dragging them onto the force fields and hoping they would spawn.You can also use special spells hitting the 1 or 2 button on the keyboard which does a widespread special attack.
After setting up a base so powerful that no immediate threat was in sight, I decided to explore the area. I overheard the developer say that the maps are randomly generated, which is pretty awesome, as there’s even a minimap on the top right corner that shows the general area.
I saw 2 giant bosses around the map, a giant skull / death as well as oversized training dummies. After several tries, I gave up on trying to kill them, as even with the special attacks, I just couldn’t see them being killable. To respawn, btw, you need to drag your ‘monk’ statue into one of the force fields.. but a fair warning: If you place your Monk Statue near one of the stone… dogs? A collision detection error hits and you are unable to move. You can still shoot and defend your base from a static position. This happened several times over the course of the game, which mildly annoyed me, though not nearly as much as the “Firefox wants to stop an unresponsive script” window that kept on popping up more times that I can count.
In the end, I liked the game. It could be a very fun multiplayer game if done in a proper platform. One that’s far, far away from the browser.
I’ve also added a “Controls & Info” link to the thread of the game, where you can contact the authors directly