[LPC] Unsealed: Days 26, 27, 28

Eeeeek, there’s a bit more than 48 hours until the deadline. There was a 24 hour extension granted for which I’m grateful, as currently I’m close enough to have a finished game, but without much time to actually polish the game.

Day 26: Lastplacer provided some extra maps that’ll be used in the game. I added some build scripts that can be used to build the game without requiring Eclipse. Continued working on the Scene Director and added a couple of parts of Chapter 1.

Day 27: Still more story work. This scene director is really taking a lot of time. I asked for some feedback on Chapter 1 and apparently it was too short and confusing, so I think I’ll need to rewrite / append more text to it.

Day 28: Rewrote major portions Chapter 1 due to feedback, continued working on Chapter 2. Found a rendering feature (It’s not a bug, or so they say)

Apparently, libgdx has an unfinished Tiled implementation, and it doesn’t support flipped tiles, which is why the Dojo looks like it was hit by a meteor. I’ll have to come up with a solution, fast, tonight.

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Posted in Free Software, Free Software Games, Gaming, Unsealed
2 comments on “[LPC] Unsealed: Days 26, 27, 28
  1. Jalabee says:

    Following this blog is the best thing I ever did! I would not have heard of the extension if it were not for this post!
    Looks like the game is coming along nicely. Great job!

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