Eeeeek, there’s a bit more than 48 hours until the deadline. There was a 24 hour extension granted for which I’m grateful, as currently I’m close enough to have a finished game, but without much time to actually polish the game.
Day 26: Lastplacer provided some extra maps that’ll be used in the game. I added some build scripts that can be used to build the game without requiring Eclipse. Continued working on the Scene Director and added a couple of parts of Chapter 1.
Day 27: Still more story work. This scene director is really taking a lot of time. I asked for some feedback on Chapter 1 and apparently it was too short and confusing, so I think I’ll need to rewrite / append more text to it.
Day 28: Rewrote major portions Chapter 1 due to feedback, continued working on Chapter 2. Found a rendering feature (It’s not a bug, or so they say)
Apparently, libgdx has an unfinished Tiled implementation, and it doesn’t support flipped tiles, which is why the Dojo looks like it was hit by a meteor. I’ll have to come up with a solution, fast, tonight.