Eeeeek, there’s a bit more than 48 hours until the deadline. There was a 24 hour extension granted for which I’m grateful, as currently I’m close enough to have a finished game, but without much time to actually polish the…
Eeeeek, there’s a bit more than 48 hours until the deadline. There was a 24 hour extension granted for which I’m grateful, as currently I’m close enough to have a finished game, but without much time to actually polish the…
We’re approaching the final weekend. In hindsight, I’m glad the LPC only runs for a month. I’m extremely exhausted, and I don’t think my entry is as strong as other’s I’ve seen, but there’s still time to do one final…
Been a while since I last wrote an entry, but it’s because I’ve dedicated to working on the game instead of blogging. I’ll make this one brief. Day 18: Finally fixed the reason why the sprites weren’t fading when hit,…
Continuing the coverage of my Liberated Pixel Cup entry game… Day 15: Made the hero be able to change position, to a shielded one. Also, the shield slightly drains her mana. It’s been 3 days since I added this and…
On today’s episode of PETA’s most wanted…. Right-click or ctrl-click this link to download I wanted to do show the progress in action, rather than still images and boring dev diaries, so I started working on semi-random screencasts. While I…
(Did you check out the Battle System post yet?) Day 12: Working on Spritesheets has got to be the most mind-numbingly boring thing I can do. I dislike doing this, but it must be done. I did a bunch of…
Last blogpost, I promised to detail the Battle System that’ll be used in Unsealed: Whispers of Wisdom. And here it is… (The Dev Diary will be posted later! is here!) Now, before you pass judgement on a badly animated gif……
Day 9: I started cleaning up the code on the New Game Screen (The CharSelect one). I also started working on the Battle Screen. Of which I can show you some progress! The images at this point were of a…
Day 5: I upgraded everything from the old 0.9.4 libgdx to the new libgdx 0.9.6. It doesn’t sound like much, but there’s been a massive amount of changes, and even for a very very small project, I had to change…
Day 2: This is the day that I’ll look back to, once the competition ends. I decided to do something insane, and nuke the project, and switch to LibGDX. It’s a Java Library that lets me build games in Android…