I really wanted to get a game demo out as soon as possible, but Karai set me out on a wild goose chase: Make the game work under any screen resolution (above 1024*576).
Thought to be impossible by previous devs, I started investigating, and digging deeper and deeper. Turns out that it was possible all along, but we need to get rid of “SUI”, the tool we used to create all application interfaces.
To replace that, Nifty-Gui will be used. It uses XML-Based layouts, which makes me instantly wary, though it’ll serve as target practice for the Android Apps.
The result will be a game you’ll be able to play in your preferred screen resolution, looking as shinier than ever, and with all sorts of fancy effects.
The downside? It’ll take a bit longer ’till I actually get a playable demo.
