After Nintendo shut down PokeNet / PokeDev, developers, artists and the community as a whole has spread out and split out completely.
To protect the world from devastation, To unite all people within our nation,
To denounce the evil of truth and love, To extend our reach to the stars above
K3RNEL was born.
But what is K3RNEL, anyway?
K3RNEL is many things,
First one being the MMO Engine that will power the K3RNEL Arena game I’ll be working on, forked from the PokeNet code.
Another group of developers might work on a Monster-catching game, based on the same K3RNEL Codebase.
Another could work on something entirely unrelated, that uses the K3RNEL engine. All hosted under the same hub.
This webpage will be the centralized meeting ground, with developers forums located at: http://forums.k3rnel.net
Each subproject can have its own subdomain, complete with its blog + community forums. News will be republished into the hub, and it’s yet to be determined wether we’d use our own Git (Or SVN) Server, or go public and use Google Code or GitHub. We haven’t decided on wiki + bugtracker, though Trac seems to get the job done and is an option to consider.
Why is this needed? Because, lets face it. PokeNet has been forked in a bad time. There’s a large number of bugs in the current codebase, and forking leads to each group fixing the same bugs and causing duplication of efforts.
To finalize, and attempt to explain what the K3RNEL Engine is:
It’s both a Client and Server, that in its current incarnation, use Slick + Tiled (On the Client), and are Java-based. Server also uses Tiled, plus Apache’s Mina, as well as Oracle’s MySQL and uses Java as well.
The engine includes movement on ground + water, enemies appearing in designed areas, talking with NPCs and selecting different types of NPCs, such as Shops, Trainers or Bosses, a Chat Server, database connectivity that could be shared among different servers, and even interactive objects such as destroyable rocks, among other things.
Interested in more? Sign up on the forums, or follow us via RSS for updated news.
-Nushio
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