While ‘Monsters’ has been doing some progress in the Storyline, and recruiting side, I’ve been working on Arena on the code side…
But this isn’t a ‘Progress Report’.
This is an explanation on what K3RNEL Arena is, and how its different from the ‘Monsters’ game.
Arena consists of two parts, the first one being the Battle Engine that’ll be used in the game.
The second part is the actual game + storyline. An MMO, powered by the Arena Engine.
The main difference between the ‘Monsters’ engine and the ‘Arena’ engine is their inspiration. While ‘Monsters’ is a modified version of the ShoddyBattleEngine (Which will eventually be remade, from scratch, in Monsters), ‘Arena’ is an entirely new Battle Engine, heavily inspired by MegaMan Battle Network.
While the similarities will be many at first, modifications will be done as time goes on, for starters, by allowing 2 vs 2 player battles (With up to 5 vs 5 player battles!), bigger grids (3×6 – 6×6 grids for epic battles!), online play (Duh!) all packed in an MMO-Shape
The one thing you really can’t expect on ‘Arena’ are trademark violations. One Hitler video is enough, and I really like Capcom. This means you won’t be able to play with MegaMan.exe or face off against ProtoMan.exe, and while this would represent a discouragement for many, it also serves as an area of opportunity: Now we get to be creative with Enemies and Bosses (No more Bowlman or Numberman!).
Now, if you haven’t played Megaman Battle Network, you really don’t know what you’re missing out.
Go buy MMBN5 or MMBN6 for the Nintendo DS and Gameboy Advanced for a hands-on an offline version of Arena, complete with a great characters, and great gameplay.
Stay tuned, we’re planning to get a playable Alpha ready by next week, which means Late April/Early May in developer-time.